This allowed contributors to easily submit potential assets for the project with little hassle. In September 2015, the project migrated from Google Code to Github. David Spring (Springy) is now the current project manager. Unfortunately, Blastfrog seems to have departed the project also. In November 2012, Stilgar, one of the founding contributors, resigned from the project, passing it on to Blastfrog (then known as Sodaholic). But the maps are made with other textures. The Crimson Deed - PC - GZDoom Engine Call Of Abdulov - PC - GZDoom GPL Engine Quake Champions: Doom Edition (QC:DE) - PC - Zandronum Engine/Q-Zandronum Engine - Standalone now, using FreeDoom. This version had many of the assets mostly finished, but it still required better material, such as sounds, more sprites, weapons and so on. Solace Dreams + Solace - Dreams has a custom GZDoom 2.3.2 build. ![]() In February 2010, Blasphemer 0.1.3 was released, along with the announcement of a new website for hosting Blasphemer, Google Code.Īfter two years' hiatus, Blasphemer 0.1.4 was released in February 2012. This version had the lump required for source ports to recognise it as a potential IWAD and episodes 4 and 5 were available to access ingame. In October 2009, Blasphemer 0.1.2 was released. Then in September 2009, Blasphemer 0.1.1 was released, consisting of many fixes to sprites, maps, graphics, and sounds. jute said that this version only needed enhancements to assets relevant to deathmatch, such as weapon sounds, ammo pickups, player death sounds and so on. In June 2009, Blasphemer 0.1.0 was released, this version having all sprites and textures replaced. Then in March 2009, Blasphemer 0.0.4 was released, containing various new maps, textures, sounds and sprites. In the next month, Blasphemer 0.0.3 was released, which had replaced all flats, many walls, the status bar, sounds (with more new sounds) and sprites. This release contained various textures, sprites and sounds with one map present. In January 2009, jute uploaded the first public release of Blasphemer, version 0.0.2, at. The name was later changed to "Blasphemer". In October 2008, jute proposed the idea of a "FreeHeretic" IWAD project, while presenting some usable assets. More recently the rate of development has been very low, but assets are introduced to the project from time to time. Within a year, most of the game resources were completely replaced and functional. Blasphemer is intended to be the Heretic equivalent of Freedoom and Zauberer.Īs of October 2021, Blasphemer is still in development, with version 0.1.7 available as a fully playable early release.īetween late 2008 and late 2009, the development of Blasphemer was at its highest peak. Combined with the free source code, this results in a complete Doom-based game. If they are not needed, they are not picked up.Blasphemer is a project to create a free and open-source Heretic IWAD file. Only one of each type is kept upon entering a new level.ĪrtiEgg // Morph Ovum (turns enemies into chickens)ĪrtiFly // Wings of Wrath (flight for a limited duration)ĪrtiHealth // Quartz Flask (heals up to 25 hp)ĪrtiInvisibility // Shadow Sphere (gives translucency)ĪrtiInvulnerability // Ring of Invincibility (invulnerability + goldmap)ĪrtiSuperHealth // Mystic Urn (heals up to 99 hp)ĪrtiTeleport // Chaos Device (teleports back to level start)ĪrtiTimeBomb // Time Bomb of the Ancients (detonate after a few seconds)ĪrtiTomeOfPower // Tome of Power (makes all Heretic weapons more powerful)ĪrtiTorch // Torch (maximum brightness in all sectors, like Doom's infrared goggles)Ĭontrarily to inventory items, powerups are used directly upon pickup. If a player already has 16 items of a given type, more items of the same type can't be picked up until some are used. In Heretic, a player can carry up to 16 samples of any given inventory item. PhoenixRodPowered // Phoenix rod, poweredĬrossbowHefty // Quiver of ethereal arrows GauntletsPowered // Gauntlets of the Necromancer, powered ![]() Gauntlets // Gauntlets of the Necromancer MinotaurFX2 // Maulotaur fireline (spawns MinotaurFX3)ĬrossbowPowered // Ethereal crossbow, powered MaceFX2 // Medium mace sphere (bounces twice spawns two MaceFX3 on each bounce) ![]() HeadFX1 // Ice ball (spawns eight HeadFX2 on impact) Note: GoldWandFX1 and MaceFX1 are not used in the standard game.ĪctivatedTimeBomb // Active time bomb, ready to detonate (don't pick that one up)īlasterFX1 // Tomed dragon claw shot (spawns eight Ripper on impact) Sorcerer1 // D'Sparil on a green chaos serpent MummyLeader // Nitrogolem (fires MummyFX1)
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